OOC INFORMATION
Name: Danielle
Contact:
ddsapphire
Other Characters: N/A
CHARACTER INFORMATION
Character Name:v Quark
Age: 10
Canon: Zero Escape: Virtue's Last Reward
Canon Point: Quark comes from the timeline in which he initially goes through the first chromatic door leading to the infirmary with Dio and Luna. After clearing that room and the first AB game, and talking to Sigma and K in the Crew Quarters about an article he found detailing Radical-6, he discovers a bomb. It's while he is running to tell the others of his discovery that he wakes up in the hospital.
Character Information: spoilers within
Personality: Most notably, Quark is your average child with a strange choice in headgear. He learned from his foster grandfather to be polite and respectful to those older than him—and for the most part, he has learned quite well. Though, being a child, he’ll only take a certain amount of patronizing or overall rude behavior before he voices his displeasure. Regardless of how he’s been taught to behave and how much he appreciates the knowledge that his grandpa has passed down to him (which you can be sure he’s absorbed like a sponge), Quark is first and foremost an impulsive and vocal youth. He won’t hesitate to interject his own ideas or opinions, despite how little he may actually know in regards to the conversation at hand. You’re sure to know what Quark thinks of you—because he has no reason to hide how he feels, and doesn’t quite understand the concept of “consequence” well enough yet to hold his tongue before blurting out something that may get him into trouble in the long run. His childlike naivety can also become evident at his exuberant willingness to trust someone simply because they are an adult. Unless someone proves themselves to be cruel, Quark will always assume that they’re trustworthy.
Unless you’re actively condescending to him, however, Quark treats everyone with an almost equal level of energy and friendliness. He tends to get excited about most things he doesn’t know much about (which is a lot of things, so it’s almost always excited about something), and is enthusiastic to learn new concepts and try to work them out as best as he can in his young mind. Of course, he doesn’t always come up with correct conclusions when handed a problem or a puzzle, but there’s always a genuine effort in his attempts to work through them. And, given his age, although simplified accordingly his musings tend to be surprisingly thoughtful.
Due to the fact that the setting Quark comes from is little more than a ruined wasteland of a planet, he’s been working with his grandfather as a sort of scavenger since he was six years old. He was quick to learn that most things have an inherent worth, and has only become more and more resourceful over the years. Even his hat is something he’s managed to fix together from items he’s picked up while working—as a means of hiding snacks inside of its large, hollow structure.
For all his initial charm and normality and bubbly exterior however, the longer one knows Quark, the harder it is to ignore that something…not quite right is hiding just underneath that exterior. It’s quite possible he isn’t fully aware of it himself—in fact, considering where he comes from, his eerie behavior would be considered perfectly acceptable. Equipped with an almost morbid sense of humor as well as a calm acceptance of death and poverty, it’s understandable to feel a bit unsettled by Quark’s subtle differences in behavior compared to a normal child. Especially when the subtleties start to surface more and more. This can be more than chalked up to a mild form of social incompetence where most worlds are concerned. Growing up in a world where the idea of a “family” is rare, to put it lightly, and a root beer float is considered an almost unaffordable luxury, Quark simply doesn’t see certain cynical behavior as being cynical. Can one truly blame him? It doesn’t help that he lives with a very bitter, lonely, and mildly-alcoholic old man, either.
5-10 Key Character Traits: clever, resourceful, polite, enthusiastic, sturdy, impulsive, opinionated, and naive.
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, or EITHER? Either!
Opt-Outs: merperson, kelpie
Roleplay Sample: test drive one and test drive two
Name: Danielle
Contact:
Other Characters: N/A
CHARACTER INFORMATION
Character Name:v Quark
Age: 10
Canon: Zero Escape: Virtue's Last Reward
Canon Point: Quark comes from the timeline in which he initially goes through the first chromatic door leading to the infirmary with Dio and Luna. After clearing that room and the first AB game, and talking to Sigma and K in the Crew Quarters about an article he found detailing Radical-6, he discovers a bomb. It's while he is running to tell the others of his discovery that he wakes up in the hospital.
Character Information: spoilers within
Personality: Most notably, Quark is your average child with a strange choice in headgear. He learned from his foster grandfather to be polite and respectful to those older than him—and for the most part, he has learned quite well. Though, being a child, he’ll only take a certain amount of patronizing or overall rude behavior before he voices his displeasure. Regardless of how he’s been taught to behave and how much he appreciates the knowledge that his grandpa has passed down to him (which you can be sure he’s absorbed like a sponge), Quark is first and foremost an impulsive and vocal youth. He won’t hesitate to interject his own ideas or opinions, despite how little he may actually know in regards to the conversation at hand. You’re sure to know what Quark thinks of you—because he has no reason to hide how he feels, and doesn’t quite understand the concept of “consequence” well enough yet to hold his tongue before blurting out something that may get him into trouble in the long run. His childlike naivety can also become evident at his exuberant willingness to trust someone simply because they are an adult. Unless someone proves themselves to be cruel, Quark will always assume that they’re trustworthy.
Unless you’re actively condescending to him, however, Quark treats everyone with an almost equal level of energy and friendliness. He tends to get excited about most things he doesn’t know much about (which is a lot of things, so it’s almost always excited about something), and is enthusiastic to learn new concepts and try to work them out as best as he can in his young mind. Of course, he doesn’t always come up with correct conclusions when handed a problem or a puzzle, but there’s always a genuine effort in his attempts to work through them. And, given his age, although simplified accordingly his musings tend to be surprisingly thoughtful.
Due to the fact that the setting Quark comes from is little more than a ruined wasteland of a planet, he’s been working with his grandfather as a sort of scavenger since he was six years old. He was quick to learn that most things have an inherent worth, and has only become more and more resourceful over the years. Even his hat is something he’s managed to fix together from items he’s picked up while working—as a means of hiding snacks inside of its large, hollow structure.
For all his initial charm and normality and bubbly exterior however, the longer one knows Quark, the harder it is to ignore that something…not quite right is hiding just underneath that exterior. It’s quite possible he isn’t fully aware of it himself—in fact, considering where he comes from, his eerie behavior would be considered perfectly acceptable. Equipped with an almost morbid sense of humor as well as a calm acceptance of death and poverty, it’s understandable to feel a bit unsettled by Quark’s subtle differences in behavior compared to a normal child. Especially when the subtleties start to surface more and more. This can be more than chalked up to a mild form of social incompetence where most worlds are concerned. Growing up in a world where the idea of a “family” is rare, to put it lightly, and a root beer float is considered an almost unaffordable luxury, Quark simply doesn’t see certain cynical behavior as being cynical. Can one truly blame him? It doesn’t help that he lives with a very bitter, lonely, and mildly-alcoholic old man, either.
5-10 Key Character Traits: clever, resourceful, polite, enthusiastic, sturdy, impulsive, opinionated, and naive.
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, or EITHER? Either!
Opt-Outs: merperson, kelpie
Roleplay Sample: test drive one and test drive two
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