Quark (
averytinyparticle) wrote2013-05-02 08:57 am
Entry tags:
Animus Application
Player Information
Name: DaniellePersonal Journal: n/a
Age: Twenty
Contact Info: ddsapphire (plurk and tumblr), toothpasteandstuff (skype), FizzytheVampy31 (AIM)
Other Characters Played: [OU] Fon Master Ion (fragileprophet)
Character Information
Character Name: QuarkCharacter Series: Zero Escape: Virtue’s Last Reward
Character Age: 10
Character Gender: male
Original Canon/Alternate Universe original video game canon
Canon Point: Quark comes from the timeline in which he initially goes through the first chromatic door leading to the infirmary with Dio and Luna. After clearing that room and the first AB game, and talking to Sigma and K in the Crew Quarters about an article he found detailing Radical-6, he discovers a bomb. It's while he is running to tell the others of his discovery that he wakes up in the Tower. Unbeknownst to him, Quark himself has been infected with Radical-6 but it still lies dormant inside of him. Soon, sometime between going into the next set of Chromatic doors with K and Clover and leaving it to rejoin the others, he would have fainted from sudden fever and exhaustion—and when he woke up he would have been consumed by a psychosis that would have made him stop at nothing to try and kill himself. At least until he was forcibly sedated in order to protect himself.
Background Link: spoiler warning
Personality: Most notably, Quark is your average child with a strange choice in headgear. He learned from his foster grandfather to be polite and respectful to those older than him—and for the most part, he has learned quite well. Though, being a child, he’ll only take a certain amount of patronizing or overall rude behavior before he voices his displeasure. Regardless of how he’s been taught to behave and how much he appreciates the knowledge that his grandpa has passed down to him (which you can be sure he’s absorbed like a sponge), Quark is first and foremost an impulsive and vocal youth. He won’t hesitate to interject his own ideas or opinions, despite how little he may actually know in regards to the conversation at hand. You’re sure to know what Quark thinks of you—because he has no reason to hide how he feels, and doesn’t quite understand the concept of “consequence” well enough yet to hold his tongue before blurting out something that may get him into trouble in the long run. His childlike naivety can also become evident at his exuberant willingness to trust someone simply because they are an adult. Unless someone proves themselves to be cruel, Quark will always assume that they’re trustworthy.
Unless you’re actively condescending to him, however, Quark treats everyone with an almost equal level of energy and friendliness. He tends to get excited about most things he doesn’t know much about (which is a lot of things, so it’s almost always excited about something), and is enthusiastic to learn new concepts and try to work them out as best as he can in his young mind. Of course, he doesn’t always come up with correct conclusions when handed a problem or a puzzle, but there’s always a genuine effort in his attempts to work through them. And, given his age, although simplified accordingly his musings tend to be surprisingly thoughtful.
Due to the fact that the setting Quark comes from is little more than a ruined wasteland of a planet, he’s been working with his grandfather as a sort of scavenger since he was six years old. He was quick to learn that most things have an inherent worth, and has only become more and more resourceful over the years. Even his hat is something he’s managed to fix together from items he’s picked up while working—as a means of hiding snacks inside of its large, hollow structure.
For all his initial charm and normality and bubbly exterior however, the longer one knows Quark, the harder it is to ignore that something…not quite right is hiding just underneath that exterior. It’s quite possible he isn’t fully aware of it himself—in fact, considering where he comes from, his eerie behavior would be considered perfectly acceptable. Equipped with an almost morbid sense of humor as well as a calm acceptance of death and poverty, it’s understandable to feel a bit unsettled by Quark’s subtle differences in behavior compared to a normal child. Especially when the subtleties start to surface more and more. This can be more than chalked up to a mild form of social incompetence where most worlds are concerned. Growing up in a world where the idea of a “family” is rare, to put it lightly, and a root beer float is considered an almost unaffordable luxury, Quark simply doesn’t see certain cynicisms as being cynical. Can one truly blame him? It doesn’t help that he lives with a very bitter, lonely, and mildly-alcoholic old man, either.
Finally, Quark’s pleasantries all serve as a cover for one very important problem that can cause his personality to do a complete flip: the infection of radical-6 that lies dormant inside of him. Just the right amount of stress to trigger it, and after a brief fainting spell, he’ll awaken crazed and suicidal, convinced that his life is hopeless and the only way to change this would be to separate his soul from his body. Suspiciously similar to a certain cult philosophy that is active in his world…but surely, that’s just a coincidence. Surely, he doesn’t know the true meaning behind his psychotic obsession with the only means of salvation being to let loose a soul trapped inside of a husk. In this state, Quark has no rational control left over himself, and he will stop at nothing to kill himself. Fortunately, he’s very easy to restrain, and there’s a known cure for this condition in the drug known as Axelavir. Once he’s shot up with some of that, he’ll be right as rain again. At least, unless he dies and the condition resets itself upon waking.
Abilities: other than being startlingly clever (when he wants to be) for a ten-year-old, Quark has no notable abilities. He does, however, allude to having a better-than-average immune system and durability. Before being exposed to the Radical-6 virus, he states that he hadn’t gotten sick or badly injured since he was an infant, even though he’s been working as a post-apocalyptic scavenger for the past four years, and even when his Grandpa gets sick from staying out all night in the rain while he, himself, doesn’t—for what that counts.
Also, under the influence of Radical-6 he has the ability to infect others with the virus. He can only infect others when he hasn’t been treated with Axelavir, and once they are infected they must also be treated with Axelavir before the virus activates in their body. Once it does, they will likewise become dizzy and feverish as a precursor to losing all remaining hope in their life and their future and seek to end their suffering through any means of suicide or death.
Sample Entry: one, two, three, four, five
